2026-09-08 · designer-study
Inside Thomas Grip's Philosophy — Rewriting Puzzles from Obstacle to "I Did That"
A horror developer wrote a seven-part series about puzzles on his own blog. He argued that focusing on fun makes design fail, that trial and error will doom games, and he named his own failed puzzles out loud. Reading across his blog and interviews for Thomas Grip's philosophy, obsessions, failures, dilemmas and influences.